Video games as a resource in Japanese studies (2018)
Video games provide many challenges for libraries, be it technical problems, the lack of authority vocabularies or archival practice. Furthermore, as E. Aarseth and C. Gorden argue, a ‘video game’ can both refer to a cultural object as well to a cultural process. Research on Japanese video games have to take both aspects into account and therefore, the aim of Leipzig University is to provide a comprehensive research environment for Japanese video games.